ARGV#0 sd:/wiiflow/plugins/Exult/exult.dol
ARGV#1 sd:/apps/exult/
ARGV#2 --game
ARGV#3 serpentisle
dolpath: sd:/apps/exult/
Memory Free:
 MEM1 13.00MB
 MEM2 51.00MB
Exult version 1.5.0git
Built at: Jul  2 2020 21:43:53
Compile-time options: 
Compiler: gcc, version: 8.4.0

Platform: Unknown
Exult path settings:
Data          : data
Digital music : data/music

Looking for 'blackgate' at 'sd:/apps/exult/blackgate'... found game with identity 'FORGE'
Looking for 'forgeofvirtue' at 'sd:/apps/exult/forgeofvirtue'... but it wasn't there.
Looking for 'serpentisle' at 'sd:/apps/exult/serpentisle'... found game with identity 'SILVER SEED'
Looking for 'silverseed' at 'sd:/apps/exult/silverseed'... but it wasn't there.
Looking for 'serpentbeta' at 'sd:/apps/exult/serpentbeta'... but it wasn't there.
Black Gate   : not found (<BLACKGATE_STATIC>/)
Forge of Virtue   : found
exult_bg.flx : found
Serpent Isle   : not found (<SERPENTISLE_STATIC>/)
Silver Seed   : found
exult_si.flx : found
Checking rendering support
 Windowed	
 320x240	 8 bpp ok 16 bpp ok 32 bpp ok
 640x480	 8 bpp ok 16 bpp ok 32 bpp ok
Creating AudioMixer...
Audio opened using format: 48000 Hz 2 Channels
Timbers Precached: On play only
OGG Vorbis Digital Music: Enabled
Trying: `Disabled'
Midi Output: Disabled
Starting a SERPENT ISLE game
Game path settings:
Static  : sd:/apps/exult/serpentisle/static
Gamedat : sd:/apps/exult/serpentisle/gamedat
Savegame: sd:/apps/exult/serpentisle
Patch   : sd:/apps/exult/serpentisle/patch

Opening digital SFX's file: "<DATA>/sqsfxsi.flx"
Resetting AudioMixer...
played intro
Creating 'gamedat' files.
Reading usecode file.
Loading <DATA>/exult_si.flx...
Loading default keybindings
NPC write 
Current weather is 0; setting 2
Current weather is 2; setting 2
Current weather is 2; setting 2
Destroying AudioMixer...
Destroying MidiDriver...
